PhD course: Games and gaming in (language) learning

(Preliminary schedule; subject to change)

Please contact lenka.garshol@uia.no with any questions.

 


 

MONDAY (27.1.2025)

 


 

9:00-12:00

What is a game
– Characteristics of games
– What good games do
– How have games been played in history

 


 

Lunch

 


 

13:00-16:00

Games and motivation
– Self-determination theory
– Motivational pull of games
– Games and transferable skills
– Games in/for education

 


 

TUESDAY (28.1.2025)

 


 

9:00-12:00

Game design
– Theoretical background
– Deconstruction of the Linguist Lair

 


 

Lunch

 


 

13:00-16:00

What kind of player are you?

Student presentations

 


 

WEDNESDAY (29.1.2025) – WORKSHOP

 


 

9:00-12:00

Choose one of three workshops to attend:

1. Designing games in Unity

2. Designing escape adventures with ActivePresenter

3. Designing text-based and augmented reality games

 


 

Lunch

 


 

13:00-16:00

Choose one of three workshops to attend:

1. Designing games in Unity

2. Designing escape adventures with ActivePresenter

3. Designing text-based and augmented reality games

 


 

PhD students attending the course may also attend the following conference Games and Gaming in Education free of charge (conference dinner not included).

 


 

READINGS (subject to change; final list will be published 5.1.2025):

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of Educational Research, 86(1), 79-122. https://doi.org/10.3102/0034654315582065

Csikszentmihalyi, M., Abuhamedeh, S., & Nakamura, J. (2014). Flow. In M. Csikszentmihalyi (Ed.), Flow and the foundations of positive psychology: The collected works of Mihaly Csikszentmihalyi (pp. 227-238). Springer Dordrecht. https://doi.org/10.1007/978-94-017-9088-8

Gee, J. P. (2013). [CHAPTERS 1-2.] Good video games + good learning: Collected essays on video games, learning and literacy (2nd ed.).

Peter Lang. Hanghøj, T., Kabel, K., & Hannibal Jensen, S. (2022). Digital games, literacy and language learning in L1 and L2: A comparative review. L1-Educational Studies in Language and Literature, 22(2), 1-44. https://doi.org/10.21248/l1esll.2022.22.2.363

Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344-360. https://doi.org/10.1007/s11031-006-9051-8

Spanos, A. (2021). [SELECTED CHAPTERS] Games of history: Games and gaming as historical sources. Routledge. https://doi.org/10.4324/9780429342479

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